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<title>IdeaRunners.com / Possibly Usable Ideas</title>
<link>http://www.idearunners.com</link>
<description>IdeaRunners.com  votes</description>
<pubDate>Sun, 05 Oct 2008 18:12:42 MDT</pubDate>
<language>en</language>
<item>
<title><![CDATA[Ranger Skill: Boom, Headshot.]]></title>
<link>http://www.idearunners.com/story.php?title=Ranger_Skill_Boom_Headshot-</link>
<comments>http://www.idearunners.com/story.php?title=Ranger_Skill_Boom_Headshot-</comments>
<pubDate>Sun, 05 Oct 2008 18:12:42 MDT</pubDate>
<dc:creator>DarthNinja</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=Ranger_Skill_Boom_Headshot-</guid>
<description><![CDATA[A ranger skill that only works on guns (not bows).A long-cooldown buff, 80 sec maybe? it boosts your crit chance by 50% and gives a chance to do a very high damage crit, but only once per casting.For balance other then the long cooldown, maybe slows the ranger's fire rate by 50% and/or drain<br/><br/>84.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Bugfix: Scrolled Chat Link Issues]]></title>
<link>http://www.idearunners.com/story.php?title=Bugfix_Scrolled_Chat_Link_Issues</link>
<comments>http://www.idearunners.com/story.php?title=Bugfix_Scrolled_Chat_Link_Issues</comments>
<pubDate>Sat, 04 Oct 2008 03:04:41 MDT</pubDate>
<dc:creator>DarthNinja</dc:creator>
<category>UI / Controls</category>
<guid>http://www.idearunners.com/story.php?title=Bugfix_Scrolled_Chat_Link_Issues</guid>
<description><![CDATA[More of a bugfix post then an idea:When scrolling back up chat after a few lines you can't click on linked items or player's names for /tells, when you try to click on one it pulls up something lower down, almost like the text is cached farther back then the links are.It would be great is<br/><br/>88.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Books should drop purple / Books should be shown when Alt-keying]]></title>
<link>http://www.idearunners.com/story.php?title=Books_should_drop_purple__Books_should_be_shown_when_Alt-keying</link>
<comments>http://www.idearunners.com/story.php?title=Books_should_drop_purple__Books_should_be_shown_when_Alt-keying</comments>
<pubDate>Fri, 03 Oct 2008 03:07:21 MDT</pubDate>
<dc:creator>Kramoazhi</dc:creator>
<category>Items</category>
<guid>http://www.idearunners.com/story.php?title=Books_should_drop_purple__Books_should_be_shown_when_Alt-keying</guid>
<description><![CDATA[Very simple; books should always drop with a nice purple label.Gnome eats everything but purple and rbs, so I set Alt-filter to purple and rbs. So as not to burn books (which is criminal), books should be visible when Alt-keying.-Turn all books to purple OR-Make books always visible (as pots)<br/><br/>118.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Ranged Weapon Idea]]></title>
<link>http://www.idearunners.com/story.php?title=Ranged_Weapon_Idea-1</link>
<comments>http://www.idearunners.com/story.php?title=Ranged_Weapon_Idea-1</comments>
<pubDate>Wed, 17 Sep 2008 00:22:49 MDT</pubDate>
<dc:creator>Nebrius</dc:creator>
<category>Items</category>
<guid>http://www.idearunners.com/story.php?title=Ranged_Weapon_Idea-1</guid>
<description><![CDATA[This is mostly just silly, but I couldn't resist.  The weapon name is styled after the d'habl'u ti'eff.It would be a 2H helicopter called Arr'ogh Ehf'ell.  The helicopter could read Townston News 5, or Townston PD...or if you want to go all the way, just slap a BBQ sauce decal on the side<br/><br/>71.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Open for foreign letters (Like ,  and )]]></title>
<link>http://www.idearunners.com/story.php?title=Open_for_foreign_letters_Like_%C5_%C4_and_%D6</link>
<comments>http://www.idearunners.com/story.php?title=Open_for_foreign_letters_Like_%C5_%C4_and_%D6</comments>
<pubDate>Fri, 12 Sep 2008 04:49:07 MDT</pubDate>
<dc:creator>LordMagnus</dc:creator>
<category>Community</category>
<guid>http://www.idearunners.com/story.php?title=Open_for_foreign_letters_Like_%C5_%C4_and_%D6</guid>
<description><![CDATA[As the population from different countries grows, it would be handy to be able to explain and help friends from our own parts of the worlds. Therefor I think it would be a good idea to open the game for foreign letters. In my case: Å, Ä and Ö.This suggestion goes hand in hand with con<br/><br/>229.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Dungeon Runners: day and night.]]></title>
<link>http://www.idearunners.com/story.php?title=Dungeon_Runners_day_and_night-</link>
<comments>http://www.idearunners.com/story.php?title=Dungeon_Runners_day_and_night-</comments>
<pubDate>Wed, 10 Sep 2008 17:09:21 MDT</pubDate>
<dc:creator>JamesKirk</dc:creator>
<category>Other</category>
<guid>http://www.idearunners.com/story.php?title=Dungeon_Runners_day_and_night-</guid>
<description><![CDATA[I was thinking that Dungeon Runners looks a little bit &quot;darkly&quot;.Because,when you are in the town,it looks like everywhere is fog.I think the sky in the city would be very nice.For example:night with stars and planets(its a fantasy game),morning with a light sun and clouds.Like in the game World o<br/><br/>133.00 Vote(s) ]]></description>
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<title><![CDATA[I belive i can fly]]></title>
<link>http://www.idearunners.com/story.php?title=I_belive_i_can_fly</link>
<comments>http://www.idearunners.com/story.php?title=I_belive_i_can_fly</comments>
<pubDate>Mon, 08 Sep 2008 16:50:51 MDT</pubDate>
<dc:creator>Tomahara</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=I_belive_i_can_fly</guid>
<description><![CDATA[My idea is for a set of armor or a skill that gives you wings. Now before you say it no you will not be soaring up to the clouds like a graceful bird you in face will not go much higher than sets say the litchlords do. Mainly it is...well mostly a vanity item. But the buff is it lets you move faste<br/><br/>120.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Add a hotkey for capture Screenshot]]></title>
<link>http://www.idearunners.com/story.php?title=Add_a_hotkey_for_capture_Screenshot-1</link>
<comments>http://www.idearunners.com/story.php?title=Add_a_hotkey_for_capture_Screenshot-1</comments>
<pubDate>Sun, 07 Sep 2008 08:31:05 MDT</pubDate>
<dc:creator>SunWarrior</dc:creator>
<category>UI / Controls</category>
<guid>http://www.idearunners.com/story.php?title=Add_a_hotkey_for_capture_Screenshot-1</guid>
<description><![CDATA[It would me nice to have a hotkey (probably the Print Screen button) to capture and save screenshots.It should save the screenshot somewhere in the game folder in a jpg file automatically.(don't wanna run screen capturing program on the background, or mess around<br/><br/>88.00 Vote(s) ]]></description>
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<title><![CDATA[Cross World Market Channel]]></title>
<link>http://www.idearunners.com/story.php?title=Cross_World_Market_Channel</link>
<comments>http://www.idearunners.com/story.php?title=Cross_World_Market_Channel</comments>
<pubDate>Sun, 07 Sep 2008 08:30:06 MDT</pubDate>
<dc:creator>DarthNinja</dc:creator>
<category>Trading</category>
<guid>http://www.idearunners.com/story.php?title=Cross_World_Market_Channel</guid>
<description><![CDATA[Add a cross-world market chat channel, /am (/AllMarket) where you can only post a message every 120 sec or so.<br/><br/>91.00 Vote(s) ]]></description>
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<title><![CDATA[Another Rainbow Idea]]></title>
<link>http://www.idearunners.com/story.php?title=Another_Rainbow_Idea</link>
<comments>http://www.idearunners.com/story.php?title=Another_Rainbow_Idea</comments>
<pubDate>Sat, 06 Sep 2008 13:43:10 MDT</pubDate>
<dc:creator>KingofCarnage</dc:creator>
<category>Items</category>
<guid>http://www.idearunners.com/story.php?title=Another_Rainbow_Idea</guid>
<description><![CDATA[Hell, just me King again. Anyway Ive been knockin this around in my head for a while and ive decided to post it.From all of the RB armor ive seen there is a full set, cinder gear, crystal geer, amethyst gear, sunstone gear.But it occured to me, The King's Memorial Plate and The King's Mitts a<br/><br/>78.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Separate Server for Level 75+]]></title>
<link>http://www.idearunners.com/story.php?title=Separate_Server_for_Level_75</link>
<comments>http://www.idearunners.com/story.php?title=Separate_Server_for_Level_75</comments>
<pubDate>Sat, 30 Aug 2008 19:29:40 MDT</pubDate>
<dc:creator>FreaksGirl</dc:creator>
<category>Community</category>
<guid>http://www.idearunners.com/story.php?title=Separate_Server_for_Level_75</guid>
<description><![CDATA[With the expected influx of new members due to the Retail Box, I am expecting the PM's for Power Leveling to at least double. This is why I am suggesting a server for just the higher level characters....75+ is a good rounded off number to me. I have sounded my voice and discontent for other server<br/><br/>127.00 Vote(s) ]]></description>
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<title><![CDATA[castle siege.]]></title>
<link>http://www.idearunners.com/story.php?title=castle_siege-</link>
<comments>http://www.idearunners.com/story.php?title=castle_siege-</comments>
<pubDate>Thu, 28 Aug 2008 20:01:55 MDT</pubDate>
<dc:creator>sonicwhip</dc:creator>
<category>PvP</category>
<guid>http://www.idearunners.com/story.php?title=castle_siege-</guid>
<description><![CDATA[whenever they get the guild function up and running two guilds can declare castle war which will be a large scale, casual pvp mode which will put 50 people on each group fighting for extremely valuable resources.once two teams agree to castle war they are transported to a huge area with two symme<br/><br/>182.00 Vote(s) ]]></description>
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<title><![CDATA[dps on items]]></title>
<link>http://www.idearunners.com/story.php?title=dps_on_items</link>
<comments>http://www.idearunners.com/story.php?title=dps_on_items</comments>
<pubDate>Thu, 28 Aug 2008 19:59:09 MDT</pubDate>
<dc:creator>ervinlabarr</dc:creator>
<category>Items</category>
<guid>http://www.idearunners.com/story.php?title=dps_on_items</guid>
<description><![CDATA[i suggest that there should be a damage per second reading in the item description<br/><br/>84.00 Vote(s) ]]></description>
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<title><![CDATA[Shift bank]]></title>
<link>http://www.idearunners.com/story.php?title=Shift_bank</link>
<comments>http://www.idearunners.com/story.php?title=Shift_bank</comments>
<pubDate>Thu, 28 Aug 2008 19:53:57 MDT</pubDate>
<dc:creator>dungeonhunting</dc:creator>
<category>Items</category>
<guid>http://www.idearunners.com/story.php?title=Shift_bank</guid>
<description><![CDATA[My idea is to press shift and click on item to put an item into the bank fast. Just like selling to merchant... Too many quest items and other stuff can be a pain putting it in the bank one by one.<br/><br/>103.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Bling Gnome Highlight Priority Change]]></title>
<link>http://www.idearunners.com/story.php?title=Bling_Gnome_Highlight_Priority_Change</link>
<comments>http://www.idearunners.com/story.php?title=Bling_Gnome_Highlight_Priority_Change</comments>
<pubDate>Thu, 28 Aug 2008 16:14:50 MDT</pubDate>
<dc:creator>DarthNinja</dc:creator>
<category>UI / Controls</category>
<guid>http://www.idearunners.com/story.php?title=Bling_Gnome_Highlight_Priority_Change</guid>
<description><![CDATA[Make gnome's &quot;focus priority&quot; lower then actual players so when you click a player standing on a gnome you'll focus on the player and not the gnome.<br/><br/>174.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[New Bling Gnome Skill]]></title>
<link>http://www.idearunners.com/story.php?title=New_Bling_Gnome_Skill</link>
<comments>http://www.idearunners.com/story.php?title=New_Bling_Gnome_Skill</comments>
<pubDate>Mon, 25 Aug 2008 09:21:16 MDT</pubDate>
<dc:creator>Zuhoffen</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=New_Bling_Gnome_Skill</guid>
<description><![CDATA[I just thought about this idea. A new skill to help boost the Bling Gnome, a skill called:Too Many Beans!A skill that gives the gnome even worse gas than normal, and a skill that would double the amount of gold that you got when it pooped out the rare and below items, and it would also incr<br/><br/>141.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[PVP runner fix. Work in progress]]></title>
<link>http://www.idearunners.com/story.php?title=PVP_runner_fix-_Work_in_progress</link>
<comments>http://www.idearunners.com/story.php?title=PVP_runner_fix-_Work_in_progress</comments>
<pubDate>Mon, 25 Aug 2008 00:19:55 MDT</pubDate>
<dc:creator>pauseflash</dc:creator>
<category>PvP</category>
<guid>http://www.idearunners.com/story.php?title=PVP_runner_fix-_Work_in_progress</guid>
<description><![CDATA[Alright, so before I create a ruckus let me say, I understand kiting is a tatic. It takes work, and is completely usable so I'm not trying to get around this. I have no idea if this idea is possible with game mechanics or how much it would take to get done.We all know running and hiding is a p<br/><br/>107.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[No more PvP Rating]]></title>
<link>http://www.idearunners.com/story.php?title=No_more_PvP_Rating-1</link>
<comments>http://www.idearunners.com/story.php?title=No_more_PvP_Rating-1</comments>
<pubDate>Mon, 25 Aug 2008 00:18:37 MDT</pubDate>
<dc:creator>Clonedninja</dc:creator>
<category>PvP</category>
<guid>http://www.idearunners.com/story.php?title=No_more_PvP_Rating-1</guid>
<description><![CDATA[PvP rating isn't seeming to be a very good feature. The PvP community seems to be worse off than before... you can't go to PvP anymore without seeing some kinda flame war going on in world chat.      Rating is not an accurate way of ranking the 'Top PvPrs'. Most of the 'Top PvPrs' avoid t<br/><br/>176.00 Vote(s) ]]></description>
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<title><![CDATA[Link Mechanic To Clear Up Chat]]></title>
<link>http://www.idearunners.com/story.php?title=Link_Mechanic_To_Clear_Up_Chat-1</link>
<comments>http://www.idearunners.com/story.php?title=Link_Mechanic_To_Clear_Up_Chat-1</comments>
<pubDate>Sun, 24 Aug 2008 10:04:18 MDT</pubDate>
<dc:creator>pauseflash</dc:creator>
<category>Trading</category>
<guid>http://www.idearunners.com/story.php?title=Link_Mechanic_To_Clear_Up_Chat-1</guid>
<description><![CDATA[When linking into market, I feel that instead of a list of a players 10 RB's, there should have the option to post to the chat so it would show up as &quot;Trade Link&quot; or &quot;Pauseflash's Trades&quot; anything. When other players clicked the link it would then show everything you were trying to market to <br/><br/>140.00 Vote(s) ]]></description>
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<title><![CDATA[The Arena - Monsters fights]]></title>
<link>http://www.idearunners.com/story.php?title=The_Arena_-_Monsters_fights</link>
<comments>http://www.idearunners.com/story.php?title=The_Arena_-_Monsters_fights</comments>
<pubDate>Sat, 23 Aug 2008 00:33:17 MDT</pubDate>
<dc:creator>jamessergon</dc:creator>
<category>Dungeons</category>
<guid>http://www.idearunners.com/story.php?title=The_Arena_-_Monsters_fights</guid>
<description><![CDATA[Hi!I thought about another idea :).  I'd like to see an arena in which you can fight against monsters for prizes.It can cost King coins to participate, depending on the difficulty you chose to fight.  Rewards can be cash or random purple/(sometimes)rainbow items.When you enter the aren<br/><br/>98.00 Vote(s) ]]></description>
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<title><![CDATA[LET THERE BE DANCE!!!  ** UNDER REVIEW **]]></title>
<link>http://www.idearunners.com/story.php?title=LET_THERE_BE_DANCE___UNDER_REVIEW_</link>
<comments>http://www.idearunners.com/story.php?title=LET_THERE_BE_DANCE___UNDER_REVIEW_</comments>
<pubDate>Thu, 21 Aug 2008 23:47:52 MDT</pubDate>
<dc:creator>panarican</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=LET_THERE_BE_DANCE___UNDER_REVIEW_</guid>
<description><![CDATA[I remember when I first played this game I wanted to make my character dance so I did /dance like in most games and there was no dance :(. True.... dancing doesn't really increase your attack ability or anything but it sure is a sweet way to kill time and have a blast. Also maybe while your dancin<br/><br/>422.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Item Buyback]]></title>
<link>http://www.idearunners.com/story.php?title=Item_Buyback</link>
<comments>http://www.idearunners.com/story.php?title=Item_Buyback</comments>
<pubDate>Thu, 21 Aug 2008 08:36:22 MDT</pubDate>
<dc:creator>goalie6263</dc:creator>
<category>Marketing</category>
<guid>http://www.idearunners.com/story.php?title=Item_Buyback</guid>
<description><![CDATA[I'm pretty sure that we have all accidentally sold something we didn't want to. So i think it would be good if we could buy back items we have sold for the same selling price. This idea was from WoW<br/><br/>152.00 Vote(s) ]]></description>
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<title><![CDATA[Polymorph/Transmutation skill]]></title>
<link>http://www.idearunners.com/story.php?title=PolymorphTransmutation_skill</link>
<comments>http://www.idearunners.com/story.php?title=PolymorphTransmutation_skill</comments>
<pubDate>Wed, 20 Aug 2008 13:38:19 MDT</pubDate>
<dc:creator>HackundSlash</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=PolymorphTransmutation_skill</guid>
<description><![CDATA[This is an idea for a mage skill that lets you turn an enemy or very small group of enemies into a small inoffensive creature, like a toad or a bunny, for a short period of time.  For balance, the transmuted creatures should run away from the caster, and be harder to hit.Alternately, could just<br/><br/>165.00 Vote(s) ]]></description>
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<title><![CDATA[Obelisk mis-click]]></title>
<link>http://www.idearunners.com/story.php?title=Obelisk_mis-click</link>
<comments>http://www.idearunners.com/story.php?title=Obelisk_mis-click</comments>
<pubDate>Tue, 19 Aug 2008 11:08:39 MDT</pubDate>
<dc:creator>Nebrius</dc:creator>
<category>UI / Controls</category>
<guid>http://www.idearunners.com/story.php?title=Obelisk_mis-click</guid>
<description><![CDATA[Partly because I use a high camera angle, I often click on another player when trying to click the obelisk.  Instead of opening the UI, I take a detour to the clicked player's location.My suggestion is to make the obelisk solid...uh, ya know, not click-throughable.<br/><br/>165.00 Vote(s) ]]></description>
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<title><![CDATA[Speciality passives and buffs]]></title>
<link>http://www.idearunners.com/story.php?title=Speciality_passives_and_buffs-1</link>
<comments>http://www.idearunners.com/story.php?title=Speciality_passives_and_buffs-1</comments>
<pubDate>Tue, 19 Aug 2008 06:56:55 MDT</pubDate>
<dc:creator>garibaldie</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=Speciality_passives_and_buffs-1</guid>
<description><![CDATA[A few ideas for additional specialist passives,similar to awesome cleavage and Improved Shadow Lightning.Fighter trainerStrength of Gosh -self buffFighter trainer5 ranks in totalTemporarily increases your block chance by %. Each successful block deal<br/><br/>89.00 Vote(s) ]]></description>
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<title><![CDATA[Delayed &quot;user online&quot; notice]]></title>
<link>http://www.idearunners.com/story.php?title=Delayed_user_online_notice</link>
<comments>http://www.idearunners.com/story.php?title=Delayed_user_online_notice</comments>
<pubDate>Tue, 19 Aug 2008 06:53:52 MDT</pubDate>
<dc:creator>LordMagnus</dc:creator>
<category>Other</category>
<guid>http://www.idearunners.com/story.php?title=Delayed_user_online_notice</guid>
<description><![CDATA[Upon logging on we can't see the user interface for some 5-30 seconds and during this time we often get a lot of messages. It can be from friends greeting or asking things, or spamming lowbies wanting to be power-leveled. But what if you have some fast 2 minutes over to play on only?<br/><br/>138.00 Vote(s) ]]></description>
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<title><![CDATA[Tainted Turkey Leg]]></title>
<link>http://www.idearunners.com/story.php?title=Tainted_Turkey_Leg-1</link>
<comments>http://www.idearunners.com/story.php?title=Tainted_Turkey_Leg-1</comments>
<pubDate>Tue, 19 Aug 2008 06:52:43 MDT</pubDate>
<dc:creator>HackundSlash</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=Tainted_Turkey_Leg-1</guid>
<description><![CDATA[This idea is based on GaelenD's idea of the exploding turkey leg, titled &quot;Exploding Yum Yums&quot;. (would link it but don't know how)My idea is a passive skill that makes the turkey leg poisonous, so that any mob attacking it takes poison damage.Combined with Barf-O-Rama, would look really re<br/><br/>162.00 Vote(s) ]]></description>
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<title><![CDATA[New Rb weapon &quot;The swift kick in the grass&quot;]]></title>
<link>http://www.idearunners.com/story.php?title=New_Rb_weapon_The_swift_kick_in_the_grass</link>
<comments>http://www.idearunners.com/story.php?title=New_Rb_weapon_The_swift_kick_in_the_grass</comments>
<pubDate>Sat, 16 Aug 2008 16:08:14 MDT</pubDate>
<dc:creator>tithas</dc:creator>
<category>Items</category>
<guid>http://www.idearunners.com/story.php?title=New_Rb_weapon_The_swift_kick_in_the_grass</guid>
<description><![CDATA[Basically I was irritated at someone who was offering rb sally access for a rb so I offered him a swift kick in the grass then came up with this idea. A club that is shaped like a foot called A swift kick in the grass it would have to be a fast or freaking fast weapon since it is a swift kick. Kind<br/><br/>94.00 Vote(s) ]]></description>
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<title><![CDATA[Resize/Move Chat Area]]></title>
<link>http://www.idearunners.com/story.php?title=ResizeMove_Chat_Area</link>
<comments>http://www.idearunners.com/story.php?title=ResizeMove_Chat_Area</comments>
<pubDate>Wed, 13 Aug 2008 19:36:07 MDT</pubDate>
<dc:creator>Nenelar</dc:creator>
<category>UI / Controls</category>
<guid>http://www.idearunners.com/story.php?title=ResizeMove_Chat_Area</guid>
<description><![CDATA[People seem to hate my ideas...well, here's another one to hate!It never fails someone links a bunch of stuff while I'm in combat and I end up clicking the links instead of what I want to kill.  Sure, I could leave the market channel, but that wouldn't be fun, now would it?Much better to<br/><br/>104.00 Vote(s) ]]></description>
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<title><![CDATA[Rubber Duckies]]></title>
<link>http://www.idearunners.com/story.php?title=Rubber_Duckies-1</link>
<comments>http://www.idearunners.com/story.php?title=Rubber_Duckies-1</comments>
<pubDate>Wed, 13 Aug 2008 19:35:47 MDT</pubDate>
<dc:creator>Maugh</dc:creator>
<category>Dungeons</category>
<guid>http://www.idearunners.com/story.php?title=Rubber_Duckies-1</guid>
<description><![CDATA[ItsMeLou said I should submit this...A water dungeon where we fight evil rubber duckies.  May the puns begin<br/><br/>126.00 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Physical and elemental attacks]]></title>
<link>http://www.idearunners.com/story.php?title=Physical_and_elemental_attacks</link>
<comments>http://www.idearunners.com/story.php?title=Physical_and_elemental_attacks</comments>
<pubDate>Wed, 13 Aug 2008 19:32:55 MDT</pubDate>
<dc:creator>garibaldie</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=Physical_and_elemental_attacks</guid>
<description><![CDATA[Physical and elemental skills for the fighter and ranger skill sets. I made the linked topic a while back over on the DR boards,and would like to put it on here to see what everyone thinks.Elemental fighter/ranger attacks:These are already coming in,what with dark conniption an<br/><br/>125.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Elemental Weapon Graphics]]></title>
<link>http://www.idearunners.com/story.php?title=Elemental_Weapon_Graphics</link>
<comments>http://www.idearunners.com/story.php?title=Elemental_Weapon_Graphics</comments>
<pubDate>Wed, 13 Aug 2008 19:31:31 MDT</pubDate>
<dc:creator>GaelenD</dc:creator>
<category>Community</category>
<guid>http://www.idearunners.com/story.php?title=Elemental_Weapon_Graphics</guid>
<description><![CDATA[I know Not the Sword of Gosh has a divine aura around it which is visible, but what about adding fire,ice, and shadow dmg to melee weapons and giving some of those weapons a graphic? Since they have elemental dmg bonuses, why not add a SLIGHT bonus by allowing a weapon to freeze, burn, poison, or w<br/><br/>115.00 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[New Fighter Shields]]></title>
<link>http://www.idearunners.com/story.php?title=New_Fighter_Shields</link>
<comments>http://www.idearunners.com/story.php?title=New_Fighter_Shields</comments>
<pubDate>Wed, 13 Aug 2008 16:32:10 MDT</pubDate>
<dc:creator>Cysira</dc:creator>
<category>Items</category>
<guid>http://www.idearunners.com/story.php?title=New_Fighter_Shields</guid>
<description><![CDATA[Now I don't know if anything like this is going to be included in chunk 4, but i think its about time for some new fighter shields.I'd like to see some shields with agility and strength bonuses, agil/end agil/int, end/int, str/int. With elemental properties, resists and/or bonuses. Could make<br/><br/>144.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[Change Character's base look.]]></title>
<link>http://www.idearunners.com/story.php?title=Change_Characters_base_look-</link>
<comments>http://www.idearunners.com/story.php?title=Change_Characters_base_look-</comments>
<pubDate>Sat, 09 Aug 2008 10:33:55 MDT</pubDate>
<dc:creator>ethangilchrist</dc:creator>
<category>Other</category>
<guid>http://www.idearunners.com/story.php?title=Change_Characters_base_look-</guid>
<description><![CDATA[Just a quick thought for another option to put up for purchase with the microtransaction system. The ability to change the hairstyle, facial features, and hair color of your character like you can choose them when you first create the character.<br/><br/>168.00 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Trade Interface]]></title>
<link>http://www.idearunners.com/story.php?title=Trade_Interface</link>
<comments>http://www.idearunners.com/story.php?title=Trade_Interface</comments>
<pubDate>Fri, 08 Aug 2008 14:11:42 MDT</pubDate>
<dc:creator>HackundSlash</dc:creator>
<category>Trading</category>
<guid>http://www.idearunners.com/story.php?title=Trade_Interface</guid>
<description><![CDATA[I would like to see an addition to the social tab labelled &quot;Trade&quot;.  In this tab there would be a listing of people who had items for trade, and links to the items so you can see the stats. This would cut down on the market spamming, the people that post 200 items at a time.I think a good way<br/><br/>213.00 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Reduce Market Spam]]></title>
<link>http://www.idearunners.com/story.php?title=Reduce_Market_Spam-1</link>
<comments>http://www.idearunners.com/story.php?title=Reduce_Market_Spam-1</comments>
<pubDate>Thu, 07 Aug 2008 01:08:42 MDT</pubDate>
<dc:creator>RipperMcGee</dc:creator>
<category>UI / Controls</category>
<guid>http://www.idearunners.com/story.php?title=Reduce_Market_Spam-1</guid>
<description><![CDATA[Please note - this is not an anti-trade suggestion!  It's an anti-spam idea.Background:Simply put, the image below represents what I'd like to curtail:<br/><br/>203.00 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[character sheets]]></title>
<link>http://www.idearunners.com/story.php?title=character_sheets</link>
<comments>http://www.idearunners.com/story.php?title=character_sheets</comments>
<pubDate>Wed, 06 Aug 2008 14:55:21 MDT</pubDate>
<dc:creator>Cirse50</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=character_sheets</guid>
<description><![CDATA[It would be fun to see the magic damage per second stats on the character sheet, just like we can see the damage per second cause by weapons and bows.It is fun to see those stats but when it comes to magic, nothing tells us how much dps a mage or any other class can do with his magic...<br/><br/>87.00 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[Choo-choo of doom]]></title>
<link>http://www.idearunners.com/story.php?title=Choo-choo_of_doom-1</link>
<comments>http://www.idearunners.com/story.php?title=Choo-choo_of_doom-1</comments>
<pubDate>Wed, 06 Aug 2008 14:55:01 MDT</pubDate>
<dc:creator>garibaldie</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=Choo-choo_of_doom-1</guid>
<description><![CDATA[Following on from GaelenD's exploding yum-yums idea http://www.idearunners.com/story.php?title=Exploding_Yum_YumsAnother similar skill,except that doesnt tank for you and is more like a charm spell.The spell would see you send a little clockwork toy train out toward a gr<br/><br/>113.00 Vote(s) ]]></description>
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<item>
<title><![CDATA[New Mage Skills!]]></title>
<link>http://www.idearunners.com/story.php?title=New_Mage_Skills</link>
<comments>http://www.idearunners.com/story.php?title=New_Mage_Skills</comments>
<pubDate>Tue, 05 Aug 2008 04:21:00 MDT</pubDate>
<dc:creator>xslainx</dc:creator>
<category>Player Skills</category>
<guid>http://www.idearunners.com/story.php?title=New_Mage_Skills</guid>
<description><![CDATA[Acidic Blight as we all know weakens the target to physical damage. Which is great! If you are a ranger or a fighter. Not so much for a Mage.What do people think of three new skills for Mages? Each one renders the target weaker to a specific type of spell. Like for example &quot;Fever&quot; would make <br/><br/>147.00 Vote(s) ]]></description>
</item>

<item>
<title><![CDATA[A two handed weapon idea]]></title>
<link>http://www.idearunners.com/story.php?title=A_two_handed_weapon_idea</link>
<comments>http://www.idearunners.com/story.php?title=A_two_handed_weapon_idea</comments>
<pubDate>Tue, 05 Aug 2008 04:11:05 MDT</pubDate>
<dc:creator>Liquid-X</dc:creator>
<category>Items</category>
<guid>http://www.idearunners.com/story.php?title=A_two_handed_weapon_idea</guid>
<description><![CDATA[So, another quick weapon idea: This would be a giant, two handed weapon. Either an oversized ruler, or a compass (Like used for drawing circles).It would be called the &quot;Weapon of Math Destruction&quot;<br/><br/>128.00 Vote(s) ]]></description>
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